After researching some alternatives for mp3 decoding on STM32 microcontrollers, I found ST’s X-CUBE-AUDIO, a set of libraries and components for audio processing. It turns out that SpiritDSP developed a version of their MP3 decoding libraries for STM microcontrollers. You can download the software expansion kit following this link. It contains much more than just the SpiritDSP MP3 decoder, but this article will be focused just on how to get the MP3 decoder up and running.
When developing bare metal applications it is required to supply some functions that we normally take for granted when developing code for mainstream OS’s. Setting the startup code is not inherently difficult but beware: some of the nastiest bugs you will ever see on bare metal can come from the startup code. What is actually needed to start the execution of the main function? Well, there are a few things that the C and C++ language specifications assume when starting a new program.
Developing code for embedded devices is somewhat different from code for mainstream computers. One of these differences is the development environment. Most of the target microcontrollers or microprocessors won’t usually be suited for local development. Imagine trying to build your code on the target when the target is a simple 8-bit Microcontroller. First of all you would need a compiler for the target architecture on the target device and it would probably be extra slow and inconvenient.
FatFs is an open source library used in many embedded devices to interface with FAT file systems in Block devices such as SD cards, flash drives, etc. It can load a FAT or ExFAT filesystem found inside a partition in an MBR partition table. However, it doesn’t provide support to find a FAT filesystem inside a GUID partition table. This blog post will provide you with the knowledge required to load a FAT filesystem inside a GUID partition table using FatFS.
There are many ways to display text on an embedded device, but not all of them may fit your HW design. This post will expose most of your options and give you a good intuition about what you need to know in order to create great graphics software. Even if you only do hardware, this will still be of interest to you, since you will get a better understanding of what the architecture of your system needs to be to be able to display text with a certain quality.